On the Horizon of Hexlocked Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon and dressed it with a spherized distortion technique I created way back in high school (Pascal baby!) I recently picked up [...]

Character in Games

August 4th, 2012
Character in Games Kyle Orland posted a response on an interesting topic Op-ed: why photorealism isn’t the key to emotional gaming experiences A game doesn’t have to look like a photograph to convey emotion any more than a Pixar movie or a Picasso painting does. The real emotional storytelling moments that people remember aren’t [...]